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/ ___|| | /_\ |_
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//_\\ | | | _ | | _| \
\___ | |__ / ___ \ _| |_ | | \ \ | |__ \_____||____|/_/
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------------------- |1. A City Gone Bad | ------------------ From the
starting point, clear a path through the zombies or use ZeeZAG and make your way to the corner of the road. Go forward
until you reach the jeep and enter the door on your right. Just move and you'll have a scene. After that, just come towards
the screen and you'll see a door. Forget it for now. There, you will find two boxes of Bullets, one behind the right side counter,
one by the left (I suggest you take the one in the right counter first).
!!!!!!!! As soon as you pick up the Bullets
on the left hand counter and move, five zombies !DANGER! will break through the glass and kill the shop owner. You can
kill zombies and get !!!!!!!! the owners Bowgun, or flee in terror. Now exit the shop and go around the corner and you'll
see zombies trying to break through the gate. Just go forward and the zombies will break the gate (at least they have spirit).
Keep going and you'll reach the back of a van. There are Bullets in the back of the van. The zombies will break through
the gate; yes, you have to kill them. Go through the door, which leads to a street ball court. You can ignore the guy
in here. Go through the door on the other side of the court. Go up the stairs, around the corners and down the stairs.
You can either quickly climb the dumpster, ascend and ZeeZAG your way outta here, or, climb the dumpster, shoot 2 zombies,
descend ZeeZAG/shoot your way outta here. It's up to you. (you'll hear the sounds of flesh being ripped up, the bones
being broken, the blood flowing, the, OK I'm over doing it) From here, go forward and stay by the side of the cars and
run like hell coz when you reach the zombies they'll get up and go for new dinner, YOU. Just go to the bus and go inside.
Once there, take the Bullets behind you, go forward, take care of the crawling bag of poopoo and Mister NoShirtAtAll, and
head for the front door of the bus. Once you're out, you'll find yourself surrounded by zombies. You can either kill all
if you have enough Bullets, or use ZeeZAG. Believe me this place is great to find out if you're great at ZeeZAG or not.
These zombies give me no problem. Once you're on the other side of the herd of zombies (or herd of dead bodies), go through
the small side gate (it's hidden coz of the camera angle). Tell you what, you can either go through the garden by killing
2 zombies, or (am I repeating myself?) go forward, go down the stairs on your right, go forward, go up the stairs, take
a green herb, take a U turn around the railing, go forward and through the big door. It's up to you. ---------------------- |2.
Police Station, RPD| ---------------------- In the main hall, go forward and go up the right hand-side path to pick
up Bullets and Ink Ribbon. You can save here at the typewriter. Go into the unlocked door (I'm not telling!) and you'll
have a scene. Now, go to the computer in the main hall where you found the Bullets and Ink Ribbon. Use the computer and
say yes when it asks for the key card (unless you've fallen in love with the key card). Now go to the big double door
on the left side of the hall which was previously locked. There is a chest on your left. Open it and put away the Knife
forever and other unnecessary stuff. There is a Police Memorandum on the sofa. No need to open the desk, as there are is
a First Aid Spray (from now on Spray) inside. Now turn around and go to the door (what the hell was that you ask? You'll
find out soon...). Down the hall you'll come across an officer who has a little problem with his head. If you double-check
him, you'll find that he has some Bullets. Further down the hall, you'll come across a pool of blood. Now you'll see a
movie which introduces you with Licker. Twice with the Bowgun (if you saved) and he sleeps. If you ain't got Bowgun, leave
it go through the door on the other side of the hall. Pick up the green herbs to heal yourself now or later. Enter the
door. Go down the hall, ignore the double doors to the right. Head down the hall through yet another door. There are many
zombies here. I suggest you kill the girl and then the guy coming towards you, then the rest. Besides the stairs, there
are 2 Greens. The door on the left is the dark room. There are Bullets in the glass cabinet, and a chest. The little dark
passage leads to the dark room, where you can develop films. Now go up the stairs and head down the hall until you reach
the statue with the second red jewel in its hand.
???????? Inspect the big statue and you'll get the clue. You have
to push the statues so they ?PUZZLE? are looking at big statue. You'll see small squares on the floors. This is where the ????????
statues need to be placed. You'll hear a sound if the statues are placed correctly and they will not be able to move. If
you did something wrong, just leave the hall by the door and return. The puzzle will reset. If done correctly, the red
jewel will be released and is yours for the taking (mail me if you don't understand).
Head through the door to the
right of the statue. Enter the door to your left, which is the S.T.A.R.S. office. On the desk you will find Chris's Diary,
and beneath that you will find the Unicorn Medal. Get the M79 out of the locker. NOW YOU'RE PACKED AND LETHAL!! and Bullets,
which are behind the big desk (with a big S.T.A.R.S board behind it). Now exit the room and a fax will come in, which
you should grab. Take the Unicorn Medal to the fountain in the main hall. If you didn't kill the Licker, give him a piece
of the M79. Put the jewel in the room after the Licker hall. Place the Unicorn Medal in the front of the fountain. This
will release the Spade key. Go back to the Licker hall, and unlock the door to the file room which is to the right.
There, you'll find Ink Ribbon on the floor with the scattered things. Go around the shelf. To get the Crank, push the
step stool to the cabinet, climb up, and get it. When you get down, don't move but simply turn to your right and on the
shelf you'll find the Patrol Report. Now go up to the S.T.A.R.S hall and a scene will take place. Kill the zombie and use
the Spade key on the door and discard it. Now go through and you'll have a scene. Down the hallway behind Leon, you'll find
a box of Bullets. In the desk you'll find Flame rounds (from now on Flame). Enter the library to the left. Head up the
stairs to the right and down the walkway, where you'll fall through the floor.
???????? Look at the picture clue
and push the red button and go through the shelve. If you get ?PUZZLE? far enough and look, you'll see there is a larger
version of the picture behind the ???????? bookshelves. Approach the left-most book shelve and inspect the red light and
choose RIGHT. Then go to the shelve to the right of the left most shelve and choose to slide RIGHT again. Once in the
correct position, the picture will fall away and reveal the Serpentstone.
Take the stone and exit the double doors.
Take it and exit the double doors. You're now in the balcony. Make your way to the center of the balcony, and go to the
red box and choose to press the switch and lower the ladder. Now make your way to the other side of the balcony and through the
door. Pick up the Desk key, Ink Ribbon, and the Secretary's Diary A. You can save here and put things in the chest. Return
to the first floor via the emergency ladder and head for the briefing room. Inside, to your left on the desk is the Operation
Report. Go to the small room in the back with the fireplace. Use the lighter to light the fire and burn the painting. This will
reveal the second red jewel. Take it and go back to the room where you got the lighter and put it in the chest. Then, exit
through the opposite door. ---------------------- |3. Backside of the RPD| ---------------------- Then exit
through the opposite door, kill the zombies and head through the door at the end of the hall. Exit through the door straight
ahead. Once outside go down the stairs and enter the door. You can take the Greens if you want. In here, go through doorway
on the left. There are 5 Zombies in here, 3 on the other side of the room, 1 in the small side office and 1 lying on the floor
that never gets up and only attack if you get too close. Kill the 1 Zombie and enter the small side office to your right.
There is a safe here. To open the safe, use the combo 2236. Inside you will find Acids and a complete police station map.
Now go back the way you came, out, up and about. Turn right and go forward. Inspect the officer and get something. !!!!!!!!
As soon as you turn the corner, a flock of Crows will introduce themselves to you and !DANGER! probably give you a heart
attack. Just keep running until you reach the end of the !!!!!!!! hall and go out. Go down the stairs, give some lead to
the Zombies or ZeeZAG and enter the door around the corner, where you'll find a save point, Bullets, and a Valve handle.
With Valve handle in hand, return to the burning helicopter. Go behind the open fence next to the door and use the valve
handle on the water-pressure valve. Water will quench the flames and in the front compartment of the chopper you will find
Bullets. Head back to hallway inside where the helicopter was protruding in. First go to the waiting room and dump the
Valve handle and take the jewels. Now with the flames out you can enter the door on the right of the helicopter. In this
room you will find the diamond key and Shells somewhere on the right hand-side of the room. Place a red jewel in each one
of the busts which are on the left and right of the big relief. This will show an FMV and reveal part of the Blue stone.
Take it and dump into the chest, and head back to the first floor. Use the diamond key to enter the evidence room on the
first floor to the right of the main staircase. Dispatch the Zombies quickly, and go forward towards the red drawers. When
you inspect them, it will say, "The lock seems to be broken, will you use the lockpick?" Select YES and the drawer will
open and give you the C4 explosive cube. Then search for the film, which is on the right side of the shelves, but beware,
2 Zombies are guarding it. As you reach the drawer which contains it, the camera angle will change (if you want to see
it, take it and develop it. if not, just leave). This time he's in (another) small side office. When you meet him, you'll
find out how people turn into Zombies. On the desk in the room where you find him will be the Detonator. Now, combine
the Detonator with the C4 and you'll have a Bomb! If you look around the main room you will find some handgun bullets in
the locker and a memo to Leon on the desk. Go to the door on the right side of the main door. As Claire said, go up to
the second floor via the emergency ladder. Go to the chopper wreckage and use the Bomb on the damaged door. Go forward
and in the door. Go forward and you'll have a scene with the Chief. Exit the room through the other room. Go to the
end of the hall and through the door. You'll hear footsteps. Make your way to the small room at the back. See the thing
on the wall right besides the opening? It's a switch. Push it and you'll have a scene with Sherry. Now go back to the Chief's
room. Where the hell did he go?! Take the Heart key and make your way back to the main hall on the first floor. Go through
the door on the right of the main entrance doors. This is the blue hall. There'll be a herd of zombies charging at you.
2 from the Shotgun will do. Now go into the blue double. This is the same room where you got the map of RPD. Go to the
back from where you came the first time, but this time turn left and go to the door. Use the Heart key and discard it.
Go through and take the 2 Greens if necessary. Just go to the other side of the hall and down the stairs.
--------- |4.
RPD B1| --------- Look out for the Cerberus patrolling here. If you kill him, the other will become active. Just go
forward till the T-junction, take your first right and run to the first door on your right and this will save you from
the Cerberi. Inside, pick up the green herbs and police B1 map, then head for the reserve power control panel, which is
situated in the back of the left side. Once there press up, down, up, down, up. This will activate the key card lock door.
Now head back out, take a right, and go through the double doors at the hall, around the corner. Go forward and take
your left. !!!!!!!! As you're reaching the manhole opening, 2 Cerberi will jump from the sky and try to !DANGER! attack
you. You can easily avoid them and go down the manhole. !!!!!!!! ------------------ |5. Sewage Disposal| ------------------ There
is a room to your left. You have o go in. It is a save room. Once outside, you'll have a scene and play as Sherry. Head
to the elevator and go up. BEWARE OF THE CERBERI!! Sherry doesn't have any weapons and she can't fight the Cerberi! Just
take a right and run straight into the door. Once inside the room, look to the right - hanging on the wall is the sewage- disposal
map. Grab it, hop down to the left of the control panel. ???????? You have to push the boxes so they make a bridge. Here
are their ?PUZZLE? placing: | [2] | ????????
|[1] |
| [3]| Climb up box 1 and drop off on the other side. Push box 2 only a little so box 1 can be pushed into
place. Now push box 3 and you'll have a bridge. Now for the water...
Now go back up and press the switch on the control
panel thingee. The water will raise the boxes and you can walk across and get the Club key. Just get out and run straight
to the elevator. Once back down, Sherry will automatically give Claire the items, and you will once again control Claire.
Go back up the manhole ladder and through a set of doors. ------------------ |6. Back to the RPD| ------------------ Once
you are yourself again, head back up to the ladder, and back to the RPD B1. The Cerberi will now be turned into Lickers.
I killed them but still they turned into Lickers. Go to the double doors in the middle of the hall, right in front of the
T-junction. Use the Club key. This is the autopsy room/ morgue. Go around the autopsy bed, and go to the shelf. Inspect
and you'll find a key card. !!!!!!!! As soon as you pick up the key card, all the dead bodies in the room will come
live. !DANGER! Shoot a couple and run outta the room. Now go to the Weapon Storage and use the key !!!!!!!! card on
the card reader to the left (the one with the green light). Now go inside and you'll find AMMO!! If you just go straight
from the door to the lockers, you'll find a side pack and a Sub-Machine Gun!! NOTE: IF YOU TAKE THE S-M GUN, YOUR RANK
WILL LOWER BY 1 GRADE! Now go out and back up the stairs. There is a door to your right, just behind the railing. Use the
Club key. Inside the room, you'll find Acids and the Nightwatchman's diary. FIRST OF ALL TAKE THE LIGHTER!!! Now go to
the blue hall and to the door that goes to a U Hall. Take care of the walking dead and go to the door you come to first.
Use the Diamond key and discard it, and enter the room and take the Eaglestone on the shelf and if you want, the cord. !!!!!!!!
As soon as you take Eaglestone and turn to leave the room, a Licker will jump through !DANGER! the mirror and scare the
living daylights out of you. You can easily avoid it and !!!!!!!! flee. Now, go to the green door, use the Club key to
enter and discard. Don't forget the Lighter!!!
???????? Go to the picture of the cart and read the writing. With
lighter in hand, ignite the ?PUZZLE? furnace on the far side of the room. Then turn the faucets on the wall in this ????????
order: 12, 13, and 11. This will make the G-cogwheel fall out of the painting.
Take it and head to the third floor
via the library on the second floor. Don't forget to take the Crank!! Enter the only other door on the third floor and
use the crank in the square hole in the wall to lower a staircase. Head up the staircase and use the G-cogwheel on the
gears, then press the button to open the door to the right. Behind the door you'll find the other piece to the blue
stone. Now, you have to go to the Chief's room. In the waiting room, you can stock up weapons, health items and the four
stones. Combine both pieces of the blue stone to make the Jaguarstone. Now go, but after saving. Go behind the Chief's
desk and press the button beneath the painting (there is also his diary on the table, which tells you what a sick person he
is). This will cause the painting to move. Place the three stones in the three slots provided. This will open a door. Head
through it, pick up the mail to the chief, and then go down the elevator. Go around the corner to the door and you'll have
a scene. Pick up the Acids. Now go where you have to go. Down the ladder.....
#+#+#+#+#+#+#+#+#+ Whoa this guy is
ugly. "So, this is the 1st boss, #BOSS Number 1 + huh?" This is what your probably saying. But watch #THE
"OFFSPRING" + out! This guy can kick ass. For those cockroachy #+#+#+#+#+#+#+#+#+ things, just one with the handgun will
do. But for the big momma, you'll have to use a combo of Flames and Acids. This is the trick I use. Load Acids into
the M79 and shoot while going forward. When you get too close, he will pick up his huge, hurting claw. Just press the
down button when you see his claw is raising, and you'll dodge his attack. Then quickly load Flames in the M79 and shoot
the big eye on his side. 4 Acids and 3 Flames worked for me. If there is a little too much traffic from the little roaches,
just equip the handgun and kill them. When you kill Offspring, quickly leave the room the way you came or a dozen roaches
will jump outta his dead body and roach you!!
Now go back up the elevator and this time take Sherry with you to the
room where you fought Offspring. Go to the other side of the room and press the button. A ladder will lower. You know
what to do!!
------------- |7. The Sewers| ------------- Head into the sewers with Sherry. Go forward and
down the ledge. You'll have a scene and a sneak preview of William. Now you will be forced to play as Sherry. Simply forge
ahead, and watch out for the REAL cockroaches. These are roaches mutated with G-virus and are as big as rats. They are
only found in this air tunnel. Enter the first room, and exit it through the air tunnel. There is a Zombie here so be careful.
Go at the back of the room. There is a vent here. Go down and go forward to try to pick up a silver coin. After Sherry
helplessly falls, you become Claire once again. Now go further down the sewer and through the first door, picking up
green herbs before entering. This is Control Room 2. It contains a save point, a storage bin, and Sewer Managers Fax.
If you inspect the strange steel door, you'll realize you can open it. There is a ladder. Down the ladder and you'll discover
Acids and Spray, as well as the Zombie who gave Sherry a hard time. Kill it for Sherry. That's better!! Take the valve
handle from the chest. Now go back up to the room and this time down the elevator. Once down, grab the map on wall,
head into the water, and search for the Flames in the cubbyhole to your left end. Then go in the other direction, take
a left, go through the door, while evading the Spiders. There are more Spiders in here. Go forward until you see a ledge into
the door, which is to the left. You'll have a scene and a super COOL movie. Use the valve handle on the bridge-lowering
mechanism. Once across and on the other side, use it again to raise the bridge back up (trust me). Head down the corridor
until you see a scene. Time for another boss! +#+#+#+#+#+#+#+#+# I'm calling it a boss, cause it can be hell on earth +BOSS
FIGHT NO. 2# for you. You can either use all the firepower you +THE GATOR # got, or
use this trick. Run back all the way to the +#+#+#+#+#+#+#+#+# door you came from. When you reach the corner to the door, you'll
see a red light. This is a gas canister. Push the button and it will fall out. The Gator will be with you by now (boy is
he fast!). If you look closely, you'll see a crack on the floor. This is the best place to stand so you can far from
the Gator and still see him. Wait for him to take the canister into his mouth, and then shoot at the Gator!
Head
down to the door in the direction the alligator came from. Open the doors, and collect the Wolfmedal (sound familiar?)
and Sherry. Head up the ladder, go left, and get the Eaglemedal (sound familiar?) and Sewer Manager's Diary. Veer right
and use the valve handle on the lighted machine to the left of the spinning fan. This will allow you to climb up the ladder and
through the air tunnel. I advise you to go back to the control room and throw the valve handle away. Go back if you followed
my advice. This time in the first sewer, instead of the Spiders, Zombies will suddenly come to life from the water. BE
CAREFUL! If you run too fast, you will leave Sherry behind and then you'll have to save her and you'll be in real deep
shit. GO through the door. Yup, the Spiders are here in this room. Just go to the end of this room this time and inspect
the water-flow control panel to the right of the waterfall, and drop both of the medals into it. This will stop the flow
of water and allow you access to the door behind. Just go through the door on the other side of this hall. Make your
way to the right side of the trolley and turn on the power switch on the control panel to activate the trolley. Enter it
and take it for a ride. Once on the other side, exit and turn to your left. If you inspect the thing you'll find out
it's a flare signal. Located to the immediate right of the flare signal on the ground is the Weapon-box key (you can't
see it, but it's there). Pick it up and head for the door on the left of the trolley. -------------- |8. The factory|
-------------- Go down the walkway until you reach some zombies and the first intersection. Go to the left and search
the dead guy (yes, he is dead) to find the almighty Spark Gun. REMEMBER! THIS IS A SPECIAL WEAPON AND WILL LOWER YOUR GRADE
BY ONE. Now head back to the right of the intersection and go through the door. Inside, you'll encounter some more zombies.
To the right, there are two green herbs and a zombie guarding them and to the left a ladder that leads to the room. This
is a very important room! It contains a save point (WHERE YOU SHOULD SAVE), a chest, Spray, Flames, and Grenades. I SUGGEST
YOU TAKE THE FOLLOWING THINGS: M79 EQUIPED WITH ALL THE FLAMES AND ALL THE ACIDS IN ONE SLOT, SUB MACHINE GUN (if you took
it) AND 2 TRIPLE HERBS AND ONE DOUBLE HERB AND NOTHING ELSE. Once all of the items have been collected, game saved and things
arranged, head out the door. REMEMBER TO HAVE ATLEAST ONE FREE SLOT! Take the Factory map on the wall. Turn to your right
an go forward and you'll see a huge machine like a train engine. Go inside. Here, a key in the front part of the train
to activate the platform. Take the key out to the control panel in front of the train (which is protruding out), use
it, and then press the button to activate. You'll have a small scene and yet another FMV and then a scene again. GET READY
TO RUMBLE!!!!
+#+#+#+#+#+#+#+#+# At last! Your first, (worst?) encounter with William. +BOSS FIGHT NO.3 # Doesn't
he do disgusting things? OK, enough with the +WILLIAM I # criticism, lets see how we
can bash his ass. This +#+#+#+#+#+#+#+#+# guy can be hell on earth for you if you don't know how to beat him. And I'm
gonna tell you just how. If you noticed (and I'm sure you did), he has only one claw and the other hand is like.. normal.
That's his weak point. Just equip your Flames and stand at the end of the platform and fire away. When he reaches you,
run to the other end of the platform PAST HIS NORMAL HAND. This way, he will have to turn around to slice you and if you have
perfected your running skills, you'll be long gone! Yup, that's it! Easy huh? Now you be good koochy girl and BASH HIS
ASS OFF!! After he's down, go back inside.
------------------------ |9. The Labs & The escape| ------------------------ After
Sherry gives her speech, take all the things you want to take in the room. There is a chest so arrange your inventory.
Now go out and head for door straight to your left. Your are now in the heart of the labs (this lab is nothing like the
dumb one in RE). Go forward to the intersection and take the left path, which is lighted by blue lights. Go through the
door and now you're in the East-area. Go forward till the door, take your left and through the frozen door. Go around
the computers. You'll see something shiny on the shelf. This is a Fusecase. Take it. Now go to the green light and use
the Fusecase. After the scene, you'll have the Mainfuse. Now go back out and then leave the East-area. Go to the heart
of the labs, and use the Mainfuse on the thing on the floor. Now the lab is awake! This time, take the right path lighted
with red light. Now you're in the West-area (duh). Go forward and take your right. Go to the end of the hall and enter
the last door. Here, take the Temporary User Note on the sofa and inspect the computer on the wall to get the Lab Security Manuel.
Also, activate the computer. Now, if you want to have a little more firepower and some shooting practice, do this: Go to
the huge wines protruding out of the wall. Equip Flames in the M79 and shoot it. The wines will die. Go to the vent shaft
and go down it. In this room, there are 2 Greenlickers. Take care of them and go to the locker behind them. Open it twice
and you'll get both the Grenades inside it. Now go to the door and unlock it and go out to find your self in the West-area! Go
forward to the shutter and push the button to open it. Inside you'll meet the Plantmonsters. My weapon of choice: M79 fully
equipped with Flames. The Flames just make these guys cabbage shit. Once they've been dealt with, head through the door
and kill one more Plantmonster. Then head down the ladder by the big plant. Enter the door and go around the corner. !!!!!!!!
When you go around the corner and go forward, a Greenlicker will jump down through !DANGER! the vent shaft and will do
a Quick Slash Crash if you don't counterattack. After !!!!!!!! killing him, go forward but go in the opening or another
Greenlicker will try to QSC you. There are 2 more Greenlickers here so kill them as well. Take the green herbs if they
gave you a hard time. Go through the door at the far end of the room. This is the Monitor Room. Beneath the monitors you'll
find a map of the labs. At the other side of the room is a typewriter and a chest. I suggest you save your game here and
if you don't have the weapon-box key, take it. Go through the door and go forward till the intersection. Take your left
and through the doors. Use the weapon-box key on the locker with green light to get two boxes of Grenades. Enter the automatic
door and kill the Zombie. Go to the other auto door and quickly shoot cause there's a Zombie here to ambush you. Go forward
and kill the remaining 2 Zombies and pick up the Umbrella card. Now go back through the and out the double doors. You'll
have a scene with Annette and yet another sneak peak at William II. If you read the instructions to make 'Devil', you'll
understand nothing, but I'm here to help you! After the scene, you'll hear huge sirens and an overhead voice. Looks like
we need to escape......
========== THE ESCAPE ========== Turn around and use the Umbrella card to enter the
door to the right of the intersection. Go forward until you see something on the wall.
#+#+#+#+#+#+#+#+# I'm calling
it a boss because there are not a lot of #BOSS FIGHT NO.4# bossed in RE2. It is also one-of-a-kind, so I called #THE
MOTH # it a boss. The best way to kill him is to ambush him. #+#+#+#+#+#+#+#+# Just
run into the room and start shooting as soon as you see him. Don't give him a chance to attack, for he can be a real meany.
After
you have killed The Moth, use the handgun to clear off the creatures on the computer. Enter the password "guest" or for
the newer versions of the game, "nemesis". Now go back out and to the monitor room. Exit and go out. !!!!!!!! As you
go forward, another Green licker will jump down from the Vent shaft and will !DANGER! try to kill you. Kill him. Head up
to the East-area. On the way, you may encounter the !!!!!!!! Plantmonsters as they came to life. Just avoid them. Enter
the door straight in front of you when you come to the east area. Pick up the serum-canister on the stretcher, shoot the Zombie,
and turn on the lights. You will find there are more Zombies and behind him, the MO disk (if you turned on the lights).
Now, we start making 'Devil'. Go to lit panel on the big machine and use the serum-canister. Now go to the corner where
you found the MO disk and hit the switch on the machine to the left, return to the lit panel on the big machine and retrieve the
processed serum. Just one more thing to do!! Go back to the West-area and avoid the Plantmonsters. Go out to the giant
plant room and head back down the ladder, and through the door. Now this room is filled with naked Zombies. Kill them
all and then go to the panel on the wall besides the huge iron door. Use the MO disk to open the large iron door, BUT DON'T
ENTER IT!!! Go to the monitor room, and from here to the room where you found the Umbrella card. You can see a machine
by the wall if you stand where the Umbrella card was. Use the processed serum on this machine to get 'Devil'. Now go back
to the monitor room, save your game and then TAKE ALL THE HEAVY WEAPONRY AND HERBS YOU CAN CARRY. When you pass the
monitors you'll have a scene. NOW go to big open iron door and down the hall and enter the door to your left. Go forward
and you'll have a warning. You have only 4 MINUTES BEFORE THIS PLACE IS DUST!!! Quickly run forward and push the button
besides the elevator. Guess who?.......
+#+#+#+#+#+#+#+#+ The only advice I can give you, is to unload as much +BOSS
FIGHT NO.5+ lead on this guy as you can before he reaches to you. +WILLIAM II + If you're successful,
he will change right there and +#+#+#+#+#+#+#+#+ then. But if not, then this is the strategy. Stay in this aisle and
run around him in circles. When ever you stop, manage to get at least 2 shots into him. Then something nasty will come
home to you......
#+#+#+#+#+#+#+#+# Now, this guy is in his worst form. He is down on his #BOSS FIGHT NO.6# four
"legs" and looks like a dog. Well, at least the #WILLIAM III # son-of-a-bitch came to his right form
(get it? dog? #+#+#+#+#+#+#+#+# son-of-a-bitch? hahahaha!). On to the strategy. This guy jumps on the huge containers
in the room, which makes it difficult to shoot at him. This is ho I killed him. Run, stay in a place for 3 secs, and
then run again and repeat. This way, William thinks he can pounce on you give you a big bite, which is very painful. WRONG
HE IS!! This way, when he pounces on you, you can dodge him, run to a safe distance, turn and fill his ugly face with
lead. This is the strategy that works for me all the time. REMEMBER!! EVERY TIME WILLIAM HITS YOU IN THESE FIGHTS, CHECK YOUR
HEALTH OR YOU'LL BE SORRY!!!
After he's down, the cargo elevator will arrive (about time). Waste no time and get on
it. When you reach the bottom level. Run out, around the corner and run straight for the train. ENJOY THE RIDE!
PLEASE
READ THE author's notes, how to use this strategy AND 12 rules for survival FIRST!!!!
_ ____ ____ __ _
| | | __| / __ \ | \ | |
| | | _| | | | || \| |
| |__ | |__ | |__| || |\ |
|____||____| \____/ |_| \__|
------------------- |1. A City Gone Bad | ------------------ From the starting
point, clear a path through the zombies or use ZeeZAG and make your way to the corner of the road. Go forward until you
reach the jeep and enter the door on your right. Just move and you'll have a scene. After that, just come towards the screen
and you'll see a door. Forget it for now. There, you will find two boxes of Handgun Bullets, one behind the right side
counter, one by the left (I suggest you take the one in the right counter first).
!!!!!!!! As soon as you pick up the
Bullets on the left hand counter and move, five zombies !DANGER! will break through the glass and kill the shop owner.
You can kill zombies and get !!!!!!!! the owners Shotgun, or flee in terror. Now exit the shop and go around the corner and
you'll see zombies trying to break through the gate. Just go forward and the zombies will break the gate (at least they
have spirit). Keep going and you'll reach the back of a van. There are Bullets in the back of the van. The zombies will
break through the gate; yes, you have to kill them. Go through the door, which leads to a street ball court. You can ignore
the guy in here. Go through the door on the other side of the court. Go up the stairs, around the corners and down the
stairs. You can either quickly climb the dumpster, ascend and ZeeZAG your way outta here, or, climb the dumpster, shoot
2 zombies, descend ZeeZAG/shoot your way outta here. It's up to you. (you'll hear the sounds of flesh being ripped up,
the bones being broken, the blood flowing, the, OK I'm over doing it) From here, go forward and stay by the side of the
cars and run like hell coz when you reach the zombies they'll get up and go for new dinner, YOU. Just go to the bus
and go inside. Once there, take the Bullets behind you, go forward, take care of the crawling bag of poopoo and Mister
NoShirtAtAll, and head for the front door of the bus. Once you're out, you'll find yourself surrounded by zombies. You
can either kill all if you have enough Bullets, or use ZeeZAG. Believe me this place is great to find out if you're great at
ZeeZAG or not. These zombies give me no problem. Once you're on the other side of the herd of zombies (or herd of dead
bodies), go through the small side gate (it's hidden coz of the camera angle). Tell you what, you can either go through
the garden by killing 2 zombies, or (am I repeating myself?) go forward, go down the stairs on you right, go forward, go
up the stairs, take a green herb, take a U turn around the railing, go forward and through the big door. It's up to you.
---------------------- |2. Police Station, RPD| ---------------------- In the main hall, go forward and go up the
right hand-side path to pick up Bullets and Ink Ribbon. You can save here at the typewriter. Go into the unlocked door
(I'm not telling!) and you'll have a scene. Now, go to the computer in the main hall where you found the Bullets and Ink
Ribbon. Use the computer and say yes when it asks for the key card (unless you've fallen in love with the key card). Now
go to the big double door on the left side of the hall which was previously locked. There is a chest on your left. Open
it and put away the Knife forever and other unnecessary stuff. There is a Police Memorandum on the sofa. You can't open
the desk yet. Now turn around and go to the door (what the hell was that you ask? You'll find out soon...). Down the hall
you'll come across an officer who has a little problem with his head. If you double-check him, you'll find that he has
some Bullets. Further down the hall, you'll come across a pool of blood. Now you'll see a movie which introduces you with
Licker. Twice with the Bowgun (if you saved) and he sleeps. If you ain't got Shotgun, leave it go through the door on
the other side of the hall. Pick up the Green Herb (from now on Greens) to heal yourself. Enter the door at the end
of the hall. Go down the hall and through the double doors to the right. To your immediate left on a desk you will find
the Operation Report. Head to the small room to the left of the chalkboard. There, go to the fireplace and ignite the fire
with the lighter to reveal the first red jewel. Note: Sometimes, there are Bullets or Shotgun Shells (from now on Shells)
besides the broken table at the top of the table. Take it and head out the door and continue down the hallway. Now continue
down the hall and go through the door. There are many zombies here. I suggest you kill the girl and then the guy coming
towards you, then the rest. Besides the stairs, there are 2 Greens. The door on the left is the dark room. There are Bullets
in the glass cabinet, a chest where you can put the jewel. The little dark passage leads to the dark room, where you can develop
films. Now go up the stairs and head down the hall until you reach the statue with the second red jewel in its hand.
????????
Inspect the big statue and you'll get the clue. You have to push the statues so they ?PUZZLE? are looking at big statue.
You'll see small squares on the floors. This is where the ???????? statues need to be placed. You'll hear a sound if the
statues are placed correctly and they will not be able to move. If you did something wrong, just leave the hall by the
door and return. The puzzle will reset. If done correctly, the red jewel will be released and is yours for the taking
(mail me if you don't understand).
Head through the door to the right of the statue. There are 3 "officer" Zombies
here. I suggest you empty your Shotgun (if you have it/some Shells) in them, and enter the door to your left, which
is the S.T.A.R.S. office. On the desk you will find Chris's Diary, and beneath that you will find the Unicorn Medal. You'll
have a scene. Get the (same) Shotgun out of the locker and Bullets, which are behind the big desk (with a big S.T.A.R.S
board behind it). Now exit the room. Take the Unicorn Medal to the fountain in the main hall of the police station, where
you first entered. Put the empty shotgun in the chest in the room before Licker hall. Place the Unicorn Medal in the
front of the fountain. This will release the Spade key. Go back to the Licker hall, and unlock the door to the file room
which is to the right. There, you'll find Ink Ribbon on the floor with the scattered things. Go around the shelf. To get
the crank, push the step stool to the cabinet, climb up, and get it. When you get down, don't move but simply turn to
your right and on the shelf you'll find the Patrol Report. Now make your way up to the S.T.A.R.S hall (hall before S.T.A.R.S
room) and door around the corner which was locked. Use the Spade key and discard it. Make sure you have the Shotgun
armed and ready. Go through the door and you'll see a herd of zombies having dinner. Shoot them from a distance with Shotgun.
2 shots will work. Go to the dark hall on the left. There you'll find Bullets besides the mop/ broom. Come back and go
to your left. Remember the desk besides the door. Go through the door and you'll find yourself in a fancy library. From
there, head up the stairs to the right and down the walkway. You will fall through the floor.
???????? Look at the
picture clue and push the red button and go through the shelve. If you get ?PUZZLE? far enough and look, you'll see there
is a larger version of the picture behind the ???????? book shelves. Approach the left-most book shelve and inspect the
red light and choose RIGHT. Then go to the shelve to the right of the left-most shelve and choose to slide RIGHT again.
Once in the correct position, the picture will fall away and reveal the Bishop Plug. Take it and exit the double doors.
You're now in the balcony. Make your way to the center of the balcony, and go to the red box and choose to press the switch
and lower the ladder. Now make your way to the other side of the balcony and through the door. Pick up the Deskkey, Ink Ribbon,
and the Secretary's Diary A. You can save here and put things in the chest. Remember the desk I told you about. Well, with
the Deskkey in your inventory, go back there and use it on the desk. Take the Handgun Parts and combine them with your
Handgun. AHHH-RIGHT!!! NOW YOU HAVE THE C. HANDGUN (from now on C.GUN)!! YOUR GUN WILL NOW BE ABLE TO SHOOT THREE BULLETS AT
THE SAME TIME, AND NOW YOU CAN ALSO FIGHT WITH Lickers!! Now go back to the Waiting Room.
---------------------- |3.
Backside of the RPD| ---------------------- Then exit through the opposite door, kill the zombies and head through
the door at the end of the hall. Exit through the door straight ahead. Once outside go down the stairs and enter the door.
You can take the Greens if you want. In here, go through doorway on the left. There are 5 Zombies in here, 3 on the other
side of the room, 1 in the small side office and 1 lying on the floor who never gets up and only attack if you get too
close. Kill the 1 Zombie and enter the small side office to your right. There is a safe here. To open the safe, use the
combo 2236. Inside you will find Shells and a complete police station map. Now go back the way you came, out, up and
about. Turn right and go forward. Inspect the officer and get something. !!!!!!!! As soon as you turn the corner, a flock
of Crows will introduce themselves to you and !DANGER! probably give you a heart attack. Just keep running until you reach
the end of the !!!!!!!! hall and go out. Go down the stairs, give some lead to the Zombies or ZeeZAG and enter the door
around the corner, where you'll find a save point, Bullets, and a Valvehandle. With Valvehandle in hand, return to the
burning helicopter. Go behind the open fence next to the door and use the valve handle on the water-pressure valve. Water
will quench the flames and in the front compartment of the chopper you will find Bullets. Head back to hallway inside
where the helicopter was protruding in. First go to the waiting room and dump the Valvehandle and take the jewels. Now
with the flames out you can enter the door on the right of the helicopter. In this room you will find the diamond key and
Shells somewhere on the right hand-side of the room. Place a red jewel in each one of the busts which are on the left
and right of the big relief. This will show an FMV and reveal the King plug. Take the plug and dump it into the chest and
head back to the first floor. Use the diamond key to enter the evidence room on the first floor to the right of the main
staircase. Dispatch the Zombies quickly, and then search for the film, which is on the right side of the shelves. As you
reach the drawer which contains it, the camera angle will change (if you want to see it, take it and develop it. if not,
just leave). Exit through the other door into the room where the officer gave you the key card at the beginning. This
time he's in (another) small side office. When you meet him, you'll find out how people turn into Zombies. On the desk
in the room where you find him will be the Heart key. If you look around the main room you will find some handgun bullets
in the locker and a memo to Leon on the desk. When you're done poking around, head to main hall from here. Go to the door
on the right side of the main entrance door. This is the blue hall. There'll be a herd of zombies charging at you. 2
from the Shotgun will do. Now go into the blue double. This is the same room where you got the map of RPD. Go to the back
from where you came the first time, but this time turn left and go to the door. Use the Heart key and discard it. Go through
and take the 2 Greens if necessary. Just go to the other side of the hall and down the stairs.
--------- |4.
RPD B1| --------- Look out for the Cerberus patrolling here. If you kill him, the other will become active. Just go
forward till the T-junction, take your first right and run to the first door on your right and this will save you from
the Cerberi. Inside, pick up the green herbs and police B1 map, then head for the reserve power control panel, which is
situated in the back of the left side. Once there press up, down, up, down, up. This will activate the key card lock door.
Now head back out, take a right, and head to the door at the end of the hallway marked parking. You'll have a scene
and will now meet up with Ada Wong. Help Ada move the truck out of the way. Follow her in. Leave the door to your right
and go through the sliding doors. Go forward and you'll have a scene. Look to the shelf on the right for the manhole opener.
Head to the blinking room. These are the kennels. Kill the Cerberi in the cages or they will be trouble afterwards. Look for
the manhole to the left of the cages. Use the manhole opener and head down. ------------------ |5. Sewage Disposal|
------------------ Avoid the Spiders and head up the stairs. the door on your left is a save room. Go to the room in
front of you. Inspect if you want or just leave. Outside you'll have a scene. You'll play as Ada now. Go through the door.
Shoot at the first Cerberi and the other will become active. As soon as either of them enters the screen, shoot them and
they will eventually die. You want to take the first right and head straight for the door. Inside the room, look to the
right to find the sewage-disposal map hanging on the wall. Hop down to the left of the control panel.
???????? You
have to push the boxes so they make a bridge. Here are their placing: ?PUZZLE?
| [2] | ????????
|[1] |
| [3]| Climb up box 1 and drop off on the other side. Push box 2 only a little so box 1 can be pushed into
place. Now push box 3 and you'll have a bridge. Now for the water...
Now go back up and press the switch on the control
panel thingee. The water will raise the boxes and you can walk across and get the Club key. Now head back out and to the
opening on the left of the where you're standing. There is and elevator and some Shells waiting down. There is nothing
else. Just go back to where you started playing as Ada. ------------------ |6. Back to the RPD| ------------------ Ada
will automatically give Leon the items. Once you are yourself again, head back up to the kennels, and back to the RPD B1.
The Cerberi will now be turned into Lickers. I killed them but still they turned into Lickers. Go to the double doors in
the middle of the hall, right in front of the T-junction. Use the Club key. This is the autopsy room/ morgue. Go around
the autopsy bed, and go to the shelf. Inspect and you'll find a key card. !!!!!!!! As soon as you pick up the key card,
all the dead bodies in the room will come live. !DANGER! Shoot a couple and run outta the room. Now go to the Weapon Storage
and use the key !!!!!!!! card on the card reader to the left (the one with the green light). Now go inside and you'll
find AMMO!! If you just go straight from the door to the lockers, you'll find a side pack and a Sub-Machine Gun!! NOTE:
IF YOU TAKE THE S-M GUN, YOUR RANK WILL LOWER BY 1 GRADE! Now go out and back up the stairs. There is a door to your right,
just behind the railing. Use the Club key. Inside the room, you'll acquire the Magnum (YEEEEEEHAAAAAAAA!!!!) and the Nightwatchman's
diary. Now go to the blue hall and to the door that goes to a U Hall. Take care of the walking dead and go to the door
you come to first. Use the Diamond key and discard it, but don't enter if you're low on Bullets. Instead go to the room
besides it. There is smallkey here. Use it on the drawer in the room with the first chest to get Bullets. Or enter the
room and take the Rookplug and if you want, the cord. !!!!!!!! As soon as you take Rookplug and turn to leave the room,
a Licker will jump through !DANGER! the mirror and scare the living daylights out of you. You can easily avoid it and flee. !!!!!!!!
Now, go to the green door, use the Club key to enter and discard.
???????? Go to the picture of the cart and read the
writing. With lighter in hand, ignite the ?PUZLLE? furnace on the far side of the room. Then push the buttons on the wall
in this order: ???????? 12, 13, and 11. This will make the G-cogwheel fall out of the painting.
Take it and head
to the third floor via the library on the second floor. Don't forget to take the crank!! Enter the only other door on the
third floor and use the crank in the square hole in the wall to lower a staircase. Head up the staircase and use the G-cogwheel
on the gears, then press the button to open the door to the right. Behind the door you will find the Knightplug. Go
down the shaft and you'll have a scene. Go to the cell Ben was in and after the gross scene go where you need to go. Sewerage
Disposal.....
------------- |7. The Sewers| -------------
#+#+#+#+#+#+#+#+#+ Whoa this guy is ugly.
"So, this is the 1st boss, #BOSS Number 1 +#+ huh?" This is what your probably saying. But watch #THE "OFFSPRING"#+
out! This guy can kick ass. For those cockroachy #+#+#+#+#+#+#+#+#+ things, just one with the handgun will do. But for the
big momma, you'll have to use the Shotgun. This is the trick I use. Load the Shotgun and shoot while going forward. When
you get too close, he will pick up his huge, hurting claw. Just press the down button when you see his claw is raising,
and you'll dodge his attack. Then quickly shoot the big eye on his side. 8 Shells worked for me. If there is a little
too much traffic from the little roaches, just equip the handgun and kill them. When you kill him, quickly leave the room
the way you came or a dozen roaches will jump outta his dead body and roach you!!
If you have the plugs, re-enter
and go to the door at the other side of the room and use all of 'em on the control panel. Or just go to the save room and
take all of the plugs and repeat the steps above.
Go a little forward and you'll run into Ada again. After a brief
conversation, you will be playing as Leon and Ada will follow him. Jump down from where you're standing into the water. Go
through the door. Go forward, climb the ledge and through the door. This is the Control Room. Take the Bullets and Sewers
Managers Fax. Don't forget to take the valvehandle!! Now go down the elevator. You'll have a scene and you'll play as Ada
again. Go through the door and follow the woman up the ladder and on into the air tunnel. Watch out for the REAL cockroaches.
These are roaches mutated with G-virus and are as big as rats. They are only found in this air tunnel. Go down the
ladder on the other side. Go forward and you'll have a scene and a COOL video. Now go across the small bridge. And down
the ladder. Over to Leon... Go down the hallway and get the sewer map. Go through the door and down the ledge. Turn
to your left and go to the small cubbyhole at the end of the hall to find the Wolfmedal (sound familiar?) and some SHELLS.
Go to other side of the hall and evade the Spiders and through the door. There are more Spiders here. Go forward and up-the-ledge-through- the-door
to your left. Go forward until you reach a light. Use the valvehandle here to lower a bridge. Once across and on the other
side, raise the bridge back up (trust me). There are some SHELLS here. Go through the door. Head down the corridor until
you see a scene. Time for another boss!
+#+#+#+#+#+#+#+#+# I'm calling it a boss, cause it can be hell on earth +BOSS
FIGHT NO. 2# for you. You can either use all the fire power you +THE GATOR # got, or
use this trick. Run back all the way to the +#+#+#+#+#+#+#+#+# door you came from. When you reach the corner to the door,
you'll see a red light. This is a gas canister. Push the button and it will fall out. The Gator will be with you by now
(boy is he fast!). If you look closely, you'll see a rock on the floor. This is the best place to stand so you can far
from the Gator and still see him. Wait for him to take the canister into his mouth, then shoot at the Gator!
Head
down to the door in the direction the alligator came from. Go towards Ada and you'll have a scene. Head up the ladder,
across the bridge, go to the left, and get the Eaglemedal (sound familiar?) and Sewer Manager's Diary. Head to the right
and use the valvehandle on the lighted machine to the left of the spinning fan. This will allow you to climb up the ladder
and through the air tunnel. Go to the other side and down the ladder. I advise you throw away the valve handle in the
chest in the control room. Go back if you followed my advice. Go forward till the door again. This time, instead of the
Spiders, Zombies will raise through the water. Just avoid them and go through the door. Yup, those Spiders are still here.
Just go to the end of this room this time and inspect the water-flow control panel to the right of the waterfall, and drop both
of the medals into it. This will stop the flow of water and allow you access to the door behind. Just go through the
door on the other side of this hall. Make your way to the right side of the trolley and turn on the power switch on the
control panel to activate the trolley. Enter it and take it for a ride. BEWARE OF THE MONSTER HAND. You'll know when he
attacks, as the roof shakes a little before his hand comes through. Shoot up at his arms and Ada will help you as well!
Once he runs away, you'll reach the other side. Exit, and to the immediate left, use the lighter on the flare signal
to make the weapon-box key gleam in the light. THIS KEY IS VERY IMPORTANT!! Pick up the key and head for the door to the
right of the trolley. -------------- |8. The factory| -------------- Go down the walkway until you reach some
zombies and the first intersection. Go to the left and search the dead guy (yes, he is dead)to find the Shotgun parts.
Combine it with the M-1100 P to make the M-1100 (be sure to read the description in the game!). Now shoot a zombie with
it and see, HOW MUCH SHIT POWER THIS BABY UNLOADS!!! You are unstoppable now! Now head back to the right of the intersection
and go through the door. Inside, you'll encounter some more zombies. To the right, there are two green herbs and a zombie
guarding them and to the left a ladder that leads to a room. This is a very important room! It contains a save point
(WHERE YOU SHOULD SAVE), a chest, Spray, Shells, and M-Bullets. I SUGGEST YOU TAKE THE FOLLOWING THINGS: M-1100 FULLY EQUIPED WITH
A LITTLE BACKUP, MAGNUM WITH NO BACK UP, SUB MACHINE GUN(if you took it) AND 2 TRIPLE HERBS AND ONE DOUBLE HERB AND NOTHING
ELSE. Once all of the items have been collected, game saved and things arranged, head out the door. REMEMBER TO HAVE ATLEAST
ONE FREE SLOT! Take the Factory map on the wall. Turn to your right an go forward and you'll see a huge machine like
a train engine. Go inside. Here, a key in the front part of the train to activate the platform. Take the key out to the
control panel in front of the train(which is protruding out), use it, and then press the button to activate. You'll have
a small scene and yet another FMV and then a scene again. GET READY TO RUMBLE!!!!
+#+#+#+#+#+#+#+#+# At last! Your
first(worst?) encounter with William. +BOSS FIGHT NO.3 # Doesn't he do disgusting things? OK, enough with the +WILLIAM
I # criticism, lets see how we can bash his ass. This +#+#+#+#+#+#+#+#+# guy can be
hell on earth for you if you don't know how to beat him. And I'm gonna tell you just how. If you noticed (and I'm sure
you did), he has only one claw and the other hand is like.. normal. That's his weak point. Just equip your M-1100 and stand
at the end of the platform and fire away. When he reaches you, run to the other end of the platform PAST HIS NORMAL
HAND. This way, he will have to turn around to slice you and if you have perfected your running skills, you'll be long
gone! Yup, that's it! Easy huh? Now you be good koochy boy and BASH HIS ASS OFF!! After he's down, go back inside.
------------------------ |9. The Labs & The escape| ------------------------ After Ada is done talking, explore
the room for various items. Rearrange your stuff now cause your gonna need it. Exit the room. Turn to your right and the
door straight ahead. Now you're in the heart of the labs (these labs are nothing like the dumb ones n RE). Go forward and you'll
reach a dark place. There are 2 paths here: one with blue lights and one with red lights. Go to the path of the blue lights
and go through the door. Now you're in the East-area (you'll know if you can read). Go forward until the door, turn left,
go forward and through the frozen door. Around the computers to get the fuse-case off the cart. take it to the green light and
use it. Now take the Main-fuse to the heart of the labs. Use it on the thing on the floor. Now the labs has come to life!
Head to the West-area which is the red light path (of course). Turn right and through the door at the end of the hall.
Get the Lab Security Manuel on the computer and Temporary User Note on the sofa. Go to the computer and turn on the anti-B.O.W. sprinklers.
Now you can the following thing to get some ammo, do some shooting practice and get the deep-red-shit of this game. Take
the Flamethrower (oh, God! help us all!) out of the locker. Shoot the plant coming out of the ventilation shaft with it.
Equip the M-1100 and climb through the vent shaft. Meet the Greenlickers, kill them and pick up the 2 boxes of Shells and
ink ribbon. Unlock the door and go out to find your self in the West-area. Or else, forget every thing above. Now go to
shutter and open it, but beware of the Plantmonsters behind it. Now you'd wish you were playing with Claire and the
M79. Forget about the Flamethrower, you'll get yourself killed. Once they have been dealt with, head through the door and
destroy one more. Then head down the ladder by the big plant. Enter the door and go around the corner. !!!!!!!! As you
turn the corner and go forward, a Greenlicker will jump down the vent shaft !DANGER! and try to Quick Slash Crash
you. Kill it quickly. There are 2 more Greenlickers here. !!!!!!!! Take care of them. Take the greenherbs and use them
if the Greenlickers gave you a hard time. Now go through the door at the other side of the room. This is the monitor room. Search
beneath all of the monitors for the map. At the other side of the room is a chest and a save point. Save if you want and
remember to take the weapon-box key. Go through the door and down the hall until the intersection. Go to your left. Use
the weapon-box key on the locker with the green light to get the Magnum parts. These can be combined to make a custom Magnum.
NOW YOU HAVE ONE MORE TANK ON YOUR SIDE! Go into the auto doors and deal with the Zombie (better try your C.Magnum!).
Go to the other auto door and be ready cause a Zombie is gonna jump on you. There are 2 more Zombies here so take care
of them and pick up the Umbrella card. Now go back through the auto doors and out the double doors. Go to the right of
the intersection this time (your left). Go to the door and use the Umbrella card to open it. Go forward until you see something.
#+#+#+#+#+#+#+#+#
I'm calling it a boss because there are not a lot of #BOSS FIGHT NO.4# bossed in RE2. It is also one-of-a-kind, so I called #THE
MOTH # it a boss. The best way to kill him is to ambush him. #+#+#+#+#+#+#+#+# Just
run into the room and start shooting as soon as you see him. Don't give him a chance to attack, for he can be a real meany.
Now
move over to the computer and clear off the keyboard by killing all of the little creatures on it with the Handgun. Use
the computer and enter in the password "guest" or for the newer versions of the game, "nemesis". Now go back to the hall
with alot of lickers. !!!!!!!! As you go through the door and go forward, a Greenlicker will jump down the vent shaft !DANGER!
and try to kill you. Kill him in return. Then head back up to the East-area by avoiding !!!!!!!! the Plantmonsters who
will be back to life. Go forward and use the Umbrella card on the door and discard it. Go in and kill the Zombie. Turn
on the light behind him. Now you'll see there are more Zombies in the room. Kill them as well. There is the MO disk on
the stretcher. Take it. Take the M-bullets as well. Leave he room. You'll have a scene and then you'll hear huge sirens
and an overhead voice. Looks like we need to escape....
========== THE EACAPE ========== Leave the East-area
and go to the West-area. You'll confront Ada and will have a heart-breaking scene. We must go Leon. Go into the West-area
and avoid the Plantmonsters again. Go down the ladder. Now the Greenlicker room will be full of naked Zombies. Kill 'em
all. Now go to the Panel on the wall and use the MO disk. The huge iron door will open. NOW, if you're happy with what
weapons and stuff you have in your inventory, just go down the evacuation hall and through the door. Or else, go to the
monitor room and fill all your inventory with weapons and health items. When you go through the evacuation door and into
the room with the huge barrels, you'll have another announcement. Guess who?.....
+#+#+#+#+#+#+#+#+ The only advice
I can give you, is to unload as much +BOSS FIGHT NO.5+ lead on this guy as you can before he reaches to you. +WILLIAM
II + If you're successful, he will change right there and +#+#+#+#+#+#+#+#+ then. But if not, then
this is the strategy. Stay in this aisle and run around him in circles. When ever you stop, manage to get at least 2
shots into him. Then something nasty will come home to you......
#+#+#+#+#+#+#+#+# Now, this guy is in his worst form.
He is down on his #BOSS FIGHT NO.6# four "legs" and looks like a dog. Well, at least the #WILLIAM III
# son-of-a-bitch came to his right form (get it? dog? #+#+#+#+#+#+#+#+# son-of-a-bitch? hahahaha!). On to the strategy.
This guy jumps on on the huge containers in the room, which makes it difficult to shoot at him. This is ho I killed
him. Run, stay in a place for 3 secs, and then run again and repeat. This way, William thinks he can pounce on you give
you a big bite, which is very painful. WRONG HE IS!! This way, when he pounces on you, you can dodge him, run to a safe
distance, turn and fill his ugly face with lead. This is the strategy that works for me all the time. REMEMBER!! EVERY
TIME WILLIAM HITS YOU IN THESE FIGHTS, CHECK YOUR HEALTH OR YOU'LL BE SORRY!!!
After he's down, the lift will arrive
(about time). Waste no time and get on it. When you reach the bottom level. Run out, around the corner and run straight
for the train. ENJOY THE RIDE!
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